It’s rather surprising, but a look at a Geekbench benchmark test for Google Pixel 4 XL reveals that the phone will use Universal Flash Storage (UFS) 2.1. The problem is that UFS 3.0 is available and OnePlus 7 Pro was the first to have it. What is the big problem then? UFS 3.0 opens apps and games faster, starts faster and can more easily transfer large video and image files.
According to the results of Geekbench, which were disclosed in a tweet by the Zyad Atef technology fan, the speeds with which Pixel 4 XL could read and write from the UFS chip (respectively 655.57 Mbps and 254.48 Mbps) coincide with the UFS 2.1 speed compared to the latest version. For example, sequential read and write speeds with UFS 3.0 can reach 2100 Mbps and 410 Mbps respectively.
Two new features for the Pixel line this year: 6 GB of memory and more rear cameras
With Google positioning the Pixel 4 line as perhaps the Android phone with more features for next year, the use of UFS 2.1 instead of 3.0 produces a negative aspect for the company. Note that the new models should have a new secure face release that uses 3D mapping, screens with a smooth and buttery 90Hz refresh rate and that allow the units to be controlled with manual gestures using Motion Sense (thanks to the radar-based of Soli fries). If Google is serious about bringing the Pixel line to the next level, why not make it work as quickly as possible by including UFS 3.0? I could assume that this has to do with keeping the price down, but OnePlus 7 Pro, which has UFS 3.0, isn’t exactly a phone that breaks your budget.
Pixel 4 and Pixel 4 XL will arrive with 6 GB of memory for the first time in the history of the line, with a 50% increase of the 4 GB previously present in the phones. And Google is adding a second 16 MP camera with both new phones this year, combining Google’s Super Res zoom with optical zoom to produce high-quality photos with up to 8x zoom. The larger Pixel 4 XL will add a third sensor which could be an infra-red time-of-flight depth sensor (ToF) or a spectral sensor. The latter can capture images of things that the human eye usually does not see, such as X-rays, ultraviolet rays and infrared rays.
Another problem that has some potential annoying buyers of Pixel 4 is the apparent use of the Snapdragon 855 mobile platform to enhance the series. You might be wondering what it is, as the next-generation SoC Snapdragon 865 will not be seen on a phone until next year. Those who complained would have preferred that Google put the overclocked Snapdragon 855+ chipset under the hood. Designed for mobile games, the Snapdragon 855+ offers a 15% increase in performance of the Adreno 640 GPU for improved graphics and an increase in the clock speed of the Kryo 485 CPU cores from 2.84 GHz to 2.96 GHz. Will the average Joe on the street feel the difference? Most likely not, even if a veteran mobile game player could do it. But if you’re going to equip the new pixels with a 90Hz refresh rate for each model’s screen, why not do everything you can?
And this brings us back to the use of UFS 2.1. Obviously, Google wants Pixel 4 and Pixel 4 XL to offer a fast and smooth experience for Android users. And it would seem that Google will try not only to challenge Samsung and Apple in terms of performance but also in terms of prices. So, with that in mind, Google could have loaded subsequent pixels better with UFS 3.0, even if it meant charging a slightly higher price for phones.
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