Harry Potter: Wizards Unite Revenue Reaches $1.1 Million in First Weekend Since Release, Projected to Cross $10 Million in 30 Days: Sensor Tower

Harry Potter: Wizards Unite, the most recent expanded reality game from the folks behind Pokemon Go, is set for an extraordinary begin. According to app analytics platform Sensor Tower, Harry Potter: Wizards Unite got an expected $1.1 million in the first weekend since its launch. The game’s million dollars, in addition, to pull in player spending is relied upon to reach the $10 million mark in the first 30 days following its launch. Other than rounding up an amazing measure of money, the game has likewise achieved the No. 1 iPhone app status by downloads in an aggregate of 28 countries.

Harry Potter

In a blog post, Sensor Tower claims that Harry Potter: Wizards Unite represented an estimated $1.1 million in the player going through in the first weekend of its availability in 148 districts far and wide. Moreover, the game was in installed by nearly 3 million new players in the range between June 20 and June 23. It merits referencing that the game is yet to be released in Japan and South Korea, both of which are professed to be one of the greatest markets of Niantic’s new augmented reality game set in the wizarding world.

According to data accumulated by Sensor Tower’s Store Intelligence, the game is relied upon to net over $10 million in its first 30 days since the game was released generally following the beta testing. Harry Potter: Wizards Unite is the top iPhone app by downloads in 28 countries and is likewise among the top 100 apps by revenue in 29 countries. To the extent country-wise player spending goes, the US drove the diagrams by contributing 88% to revenue, followed by the UK in the second position with 8%.

Be that as it may, the figures fail to measure up to what Pokemon Go managed to achieve, and the similar stands valid for the income projections for the game’s debut month. The raving success AR game set in the Pokemon universe clocked 24 million downloads and earned $28 million in player spending inside only 4 days of its release, and that as well, from just 3 countries – US, Australia, and New Zealand. Likewise, Pokemon Go crossed the 100 million downloads mark on Google Play in only a month, while its revenue hit an amazing $795 million a year ago.